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Slay the spire defect
Slay the spire defect











slay the spire defect

While it's more vulnerable to statuses like Weak than other Elites, it's fully capable of killing you in a handful turns before you draw a card to inflict the status, and every unblocked hit will clog your deck with Wounds. It can and will quickly shred even a full-HP character with high-damage attacks every turn, and has a huge health pool compared to other Elites in Act 2.

  • The Book of Stabbing is pretty brutal for unprepared decks.
  • The Gremlin Leader will also continually re-summon Gremlins as needed. Take too long to kill the main enemy, and she'll crush you with multi-hit, high damage attacks, but if the minions aren't cleared, they will get buffed by the main enemy, and they themselves have a variety of annoying effects. She's very much a prototype for the (potential) boss for the act, the Collector.
  • The Gremlin Leader squad, featuring this 160 HP Elite and up to three randomly-summoned Gremlin minions (two of which spawn at the very beginning of the fight).
  • On higher Ascensions, the Taskmaster shuffles *three* Wounds into your deck and gains Strength every turn. To add insult to injury, the three enemies are almost guaranteed to all attack on the first turn (unlike the Gremlin Leader, who buffs her minions, or the Book of Stabbing which starts off with a softball attack) with roughly thirty damage at the beginning and continuing similar amounts of damage throughout the fight. Solid damage output from each enemy on top of inflicting you with various status effects (one of which disables your attack cards for a turn), and you have an encounter that only needs a slight health buff to become a proper boss fight.
  • Act II steps up the quality of the Elites substantially, with many of them being the breaking points for mediocre decks.
  • The fight also tends to drag on, especially if you haven't enabled Fast Mode. If you don't kill one of the outer Sentries by the time your deck reshuffles, you'll find yourself not drawing enough Defends to avoid taking a double-dose of lasers in the face.
  • Sentries don't hit as hard as either of their fellow Act I Elites, but compensates by shuffling a bunch of Dazes into your discard pile.
  • And if you try to block? It has an ability that raises its Strength for every Skill card you use. Not only does it hit hard from the jump, but it'll also constantly make you vulnerable in order to hit you even harder.
  • Gremlin Nob is also a potential run-ender, especially on Ascension.
  • but if you encounter it during the "Dead Adventurer" event, it's awake from the get-go. The one mercy you're given is that Lagavulin starts asleep until it loses HP or three turns have passed, giving you time to prepare Powers and buffs/debuffs. Unless you got particularly lucky with your card choices (or you're playing as Silent and you poison/block it to death), prepare to have your life get slashed in half from this fight alone. Dealing 18 damage two turns in a row is already rather dangerous (and that's its base strength, not taking Ascension bonuses into account), but every third turn, it reduces your Strength and Dexterity by one, so playing a long defensive game is discouraged even further.

    slay the spire defect

    In Act I, Lagavulin is probably the roughest Elite you can get.However, across Slay the Spire's huge playerbase, some undervalued and surprisingly effective cards are skipped far too often. Considerations like cautiousness or aggression, whether you tend to like powers or not, and the extent to which you value a thin deck can all radically alter your own card ratings.

    slay the spire defect

    Those are the most interesting cards, because they tend to define the style of your play and your run itself.

    slay the spire defect

    These in-between cards are far more contentiously fought over within the community of this fantastic roguelike deckbuilder. RELATED: Slay The Spire: The Best Builds, Ranked However, not every card can be a highlight. Cards like Apotheosis, Demon Form, Noxious Fumes, Defragment, and Vault are fan favorites that players will instantly take. With over 300 cards across four characters (plus colorless cards), there's a ton of analyzing and favorite-picking to be done. As one of the best deckbuilders of all time, Slay the Spire features plenty of hotly debated cards.













    Slay the spire defect